Past Works
A showcase of projects I've worked on. Each one represents dedication to quality and attention to detail.
Wheelspin System
For a good functioning wheelspin system there are three requirements that need to be met: Swiftness, Smoothness and performance. All three combined and you get yourself a system like this. The odds can be changed to whatever you like, all slices of the board can have their own reward, wether it be cash, gamepasses, items or anything else you can imagine.
Advanced Tournament Round System
This system works for tournaments. It takes the amount of players in the server and decides what the size of the tournament will be. (2, 4, 8, 16, 32 etc.) It’s equipped with a custom cutscene that could also have animations implemented!
Plot Selection + Placement System + Plot Saving
A smooth, modular and exploit-proof placement system. Snap-to-grid with option to toggle this on or off. Works only on the selected plot which is carefully picked using the plot selection system. As a cherry on top, all plots can be saved using the water-tight plot saving system loading in all saved parts from your previous builds so the player can continue right where they left off!
Dash System
A dash system inspired by that of Strongest Battlegrounds and Bloxfruits. With flying bricks and vivid VFX this dash system fusions into a spectacular dash.
Shop System + Inventory
A fully exploit-proof shop system, with a corresponding inventory system AND equipment. All items in the player’s inventory save securely using a strong back-end datastore system. The equipped items also save and are equipped automatically when the player joins.
Dynamic Loading Screen
A dynamic loading screen with in-game camera shots to create a flattering experience for the player upon joining the game.
Leaderboard System
Efficient and modular leaderboard system for easy access and modification. No exhausting long lists of datastore requests like some systems experience, but rather a swift requirement of only the necessary data to provide the board(s) of its correct contents.
Gun System
A simple, yet solid gun system. Completely modular to make adjustments quick and easy. Smooth recoil, gun spread, reloading, headshot bonus, custom bullet holes + effects, view model arms… All the necessities for an overall great gun system. (Could implement animations like recoil and reloading)
Item Dragging
Inspired by Lumber Tycoon 2’s item dragging system, I decided to make one myself. Smooth movement, accessible code and a great outcome if you ask me.
Spectate System
This is rather a Spectate Service As this is a module script that’s easily accessible for the player making it easy to start the spectate system, and terminate it when the player is done spectating. Fully bug-proof making this a fantastic option to enhance the game!
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